« 3D artist uses Google Glass (and Autodesk 123d catch) to recreate sculpture | Main | 3ds Max and Maya SP1 debug available now. »

June 27, 2013

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

James Grimes

Cyrille,

Many thanks for your efforts in producing this article and the templates!

I had been struggling with setting up an Xcode environment for Maya 2014 development and I could find virtually no other information on the topic. This solved a big problem for me. Thanks :)

DeeX

Thank you for this article Cyrille.
It helps me a lot.

The comments to this entry are closed.

Cyrille Fauvel

SyntaxHighlighter