It’s really a big month for Autodesk M&E customers and partners. Why do I say that? Here are the new versions of products that were just released within this month:
Autodesk Stingray 1.6 version.
- Autodesk Live 1.6 version.
- Maya 2017 Update 2.
- Maya 2017 Update 2 includes some new features, security improvement and important bug fix, it's available via your Autodesk Account. Details about Update 2 can be found in What's New in Maya 2017 Update 2 , Maya 2017 Update 2 also includes the FBX SDK 2017.1 security update.
- Maya 2017 Update 2 is a full install of the product on Mac and Linux operating systems. On Windows operating systems, Maya Updates appear in the Autodesk Desktop App, as an incremental install.
- Maya LT 2017 Update 2.
- 3ds Max 2017.1 update(also known as 3ds Max 2017 update 1).
- 3ds Max 2017.1 update brought in feature improvements including Modeling, Materials and Maps, together with security improvement and bug fix, it's available via your Autodesk Account. Details about Update 1 can be found in What's New in Autodesk 3ds Max 2017.1 Update. This update also includes the FBX SDK 2017.1 security update.
- FBX Review 1.4.1
- You can find the updated version here.
Besides these new versions of products released above, there are also security update fix released on Nov 30th as follow:
- FBX SDK 2017.1 security update which is available now here.
- Maya and Maya LT 2017 Security Fix (for non-subscription customers) provides the FBX SDK 2017.1 security update, and they are available for download on Maya 2017 Security Fix and Maya LT 2017 Security Fix. To install, you must uninstall your previous version of Maya 2017.
Big month, right? Within all these new versions, I really want to emphasize one amazing feature of Stingray 1.6, that’s the first ever SDK for Stingray engine plug-ins.
You can now write plug-ins for the Stingray engine in C without needing source code access! This greatly improves the ability for all customers to extend Stingray. You can hook the runtime engine into other third-party libraries and middleware SDKs, support your own custom data types, write your own gameplay code in C, and more.
The Stingray Platform SDK along with its documentation make it easier to use Stingray as development platform to build interactive and immersive experiences and tools. It allows users to integrate the Editor and/or the Runtime Engine with third-party libraries, applications, web services, or data sources. The sum of those plugins define the Editor workspace – per the picture below. The new SDK documentation along with the reference plugin examples will be shipping with both the binary and source versions of Stingray as of V1.6. Have a look at the full SDK docs here.
It’s a wonderful world for developers!