This year’s API wishlist surveys for Autodesk Maya and Autodesk 3ds Max are now live:
Our Engineering teams use the results from these surveys to help steer their ongoing API development priorities, release on release. If you have feedback or specific requests regarding our APIs, this is a great way to get them in front of the right people inside Autodesk.
The deadline for completing these surveys is – July 28th, 2013 – so if you’re interested in providing us with feedback, please don’t procrastinate: while I expect they’ll remain open a little longer, the deadline probably won’t be extended by very much.
And I will, of course, post the survey' results link, once they're available sometimes in August.
I am thinking of developing software for Maya/Max. Does Autodesk reveal how many active paying Maya/Max users there are in the world?
Posted by: chris | May 20, 2013 at 04:25 PM
No, this is not an information I can share publicly. But if you are an ADN member and you got a good reason to know, we can have a discussion.
-cyrille
Posted by: Cyrille Fauvel | May 21, 2013 at 01:31 AM
Back with another unrelated comment but comments sections closes awfully fast.
Is there anyway to avoid the special last step involving install_name_tool when installing PySide for Maya 2012/2013 in osx?
I tried just using DYLD_LIBRARY_PATH and PYTHONPATH for setting it up as on linux but it didn't work. Not too familiar with osx development but it seems like a strange step.
There is also some issues with the instructions that you might wan't to edit:
1.
export SHIBOKEN_DIR=/Users/myHomeDir/shiboken-1.1.2/_output
should be
export SHIBOKEN_DIR=/Users/myHomeDir/shiboken-1.1.2/_output/lib/cmake/Shiboken-1.1.2
2.
when cmaking
-DALTERNATE_QT_INCLUDE_DIR=$QTDIR/include
should be
-DALTERNATIVE_QT_INCLUDE_DIR=$QTDIR/include
3.
there is also a bug in the qt src
in src/plugins/bearer/corewlan "|" needs to be replaced with "||" otherwise qt wont compile
4.
The instructions when building qt for mac says something about that there is a bug in qt and files need to be copied for qmake to work. I skipped doing this and it made no difference.
Posted by: Erik Johansson | May 21, 2013 at 02:31 AM
So i figured out i can keep my PySide .so and .dylib files outside of the /Applications folder by linking them against @executable_app and using PYTHONPATH and DYLD_LIBRARY_PATH to find them but I can't get QtWebKit to work as the QtWebKit in maya is linked against @executable_app/phonon but phonon is not included. Is there any way to solve this?
Posted by: Erik Johansson | May 21, 2013 at 03:05 PM
Hi Eric
I could compile Qt, PyQt, PySide without changing the code like you did, so that's really strange that you had to. Anyway, I can see phonon present in my distribution /Applications/Autodesk/maya2013/Maya.app/Contents/MacOS/phonon so I am not sure I understand your issue. I'll try to contact you by email and follow-up from there
-cyrille
Posted by: Cyrille Fauvel | May 22, 2013 at 12:23 AM