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April 17, 2016

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Lufgt Huron

Do you have a link to the new Maya 2016.5 Devki? I can't find it in the app store.

Moritz Strickhausen

It seems it has renewed the Effects11 library (d3dx11effect.h changed in devkit includes), I guess it uses a later version like this one on GitHub
https://fx11.codeplex.com

Can you give some informations about the exact Effects11 release used, and if the DirectX was used from the old DirectX-SDK or from a current Windows Kit?

There seem to be some behavior changed with Maya 2016 Extension 2 - everything was still working. Maybe I better have to precompile the Effects - but I guess Maya also compiles the Effects at runtime for its own, because in an environment like Maya this makes perfectly sense.

Moritz Strickhausen

It would be great to have this article updated for Maya 2016 Extension 2:
http://around-the-corner.typepad.com/adn/2015/04/maya-compiler-versions-update.html

Zhong

Actually, the build environment of Maya 2016 Extension 2 is very similar as the version of Maya 2016. But yes, I will post a detail update for Maya 2016 Extension 2 to make it clear as you suggested. Thanks.

Zhong Wu

Hello Lufgt, you can always find the Maya devkit on our Maya developer center(www.autodesk.com/developmaya) or Autodesk app store(https://apps.autodesk.com). The link for Maya 2016.5 devkit is at https://apps.autodesk.com/MAYA/en/Detail/Index?id=5595681162321676385&appLang=en&os=Mac .

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