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January 15, 2019

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Miguel Gao

Thanks for the information!
I tried to build some native .bundle maya plugins, but all the .xcodeproj files are removed from the devkit/plug-ins?

The problem is, in Maya2018, the .xcodeproj file defines some link flags like:
-Wl,-exported_symbol,__Z16initializePluginN8Autodesk4Maya16OpenMaya201800007MObjectE
-Wl,-exported_symbol,__Z18uninitializePluginN8Autodesk4Maya16OpenMaya201800007MObjectE
How am I supposed to know what these values are for maya2019 plugins?
Thanks

Miguel Gao

Sorry, I know it is supposed to use CMakeList.
But there might be some projects already based on xcodeproj directly, so for whoever need the symbol names for Maya2019:
__Z16initializePluginN8Autodesk4Maya16OpenMaya201900007MObjectE
__Z18uninitializePluginN8Autodesk4Maya16OpenMaya201900007MObjectE

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