With last post we talked about the Best practices while migrating your plugin to Parallel Evaluation, in this post, we will talk about the following 2 new methods, and how to make use of them to improve the performance: MPxNode::preEvaluation MPxNode::postEvaluation Within the old DG system, because MPxNode::setDependentsDirty function is called during dirty propagation, it can be used to manage attribute dirtying, and sometimes, we can cache the computed data in this method to avoid expensive calculations in MPxNode::compute. Let’s... Read more →