This post provides an in-depth discussion and review of stereoscopic cameras. We will focus specifically on Autodesk® Maya® software representations and how technical artists and programmers can take advantage of the core architecture to bring stereoscopic to their next production. This document will be very technical in focus and provides code samples, scripts, and high level mathematics for various components of the S3D pipeline. For those who do not have a programming background, code samples will be offset in separate... Read more →