In the last post, I talked about the NeuronDataReader SDK and the general process to use these APIs, now we will talk about how to make a Maya plug-in client to receive and parse the animation data. With this project, we are going to create a Maya plug-in which will: fetch the animation data from Axis Neuron application to Maya, create a Neuron specific skeleton, and assign the animation data to the skeleton, retarget the animation from the skeleton to... Read more →