We have 2 options to draw the icon/geometry in VP2.0. The first one is using MUIDrawManager object, and another one is MRenderOverride. If you are developing a plugin using Maya node, both MUiDrawManager and MrenderOverride objects are available at any point in the implementation. One issue is that if you are trying to draw the geometry/icon in a callback like postRenderMsgCallback(), VP2.0 would already have finished the drawing at that time, and the MUIDrawManager object won’t be available. In this... Read more →