To add external dependencies to the archive created by Maya with "File" --> "Archive Scene", a plug-in developer needs to implement the MPxNode::getFilesToArchive() method. The documentation is [here](http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__cpp_ref_class_m_px_node_html). This will add the plug-in node's external dependencies to the archive. While you are at it, you can add any file paths to Maya’s File Path Editor UI using this command: filePathEditor –registerType "myNode1.filePath" –typeLabel "Custom" If you wish to add the external dependencies to metadata in the Maya file itself, use... Read more →