If you are wondering why your fancy geometry created with MPxSurfaceShape is not working in renderers like Arnold, then this article is for you. Before rendering them, you'll need to create a translator or shader for your renderer. For Arnold, it can be handled using extensions. To make a 3rd-party plugin work with Arnold, you'll need to write translator extension for it.There are three SDKs you are going to refer to in your project. Arnold SDK, mtoa SDK and Maya... Read more →