Python uses a Global Interpreter Lock (GIL) to ensures that Python code in only executing in a single thread at a time. When you use the Python C API and/or expose C++ code to Python, you have to re-acquire the GIL each time you call in a C Python API. This is also true when writing Python extensions for Maya or when using the Python C API from a Maya plug-ins. You will need to add these calls in a... Read more →