Recently, a customer asked a question about creating UI for deformers. The deformer nodes in Maya are created with a table for deformer attributes e.g., But for deformer plugins, if you don’t have an AETemplate assigned for it, it looks like this, which is not as easy to understand and has extra, but unnecessary details… The first thought is about reusing the AETemplates in scripts. Unfortunately, it wasn’t created with MEL and you can’t find it inside of scripts/AETemplates. AETemplate... Read more →